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Projects

Slide It 2

Game Design

2025
Solo Creator: Game Design, Visual Design, Architecture, Development

Overview

Seventeen years after shipping the original, I'm rebuilding Slide It from the ground up—not as a port, but as a complete reimagining that reflects everything I've learned about design, architecture, and craft since 2008.

The core puzzle mechanic that made the original compelling is preserved and expanded: the same satisfying tile-sliding, color-matching gameplay, now with deeper progression systems, richer visual feedback, and mechanics that reward mastery. Every screen, animation, and interaction has been redesigned with the standards I apply to enterprise software: consistency, accessibility, and attention to edge cases.

This project represents a personal benchmark—a direct comparison of my capabilities across nearly two decades. Same problem space, same designer, dramatically evolved execution.

Gallery

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Video

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Key Features

  • Complete visual redesign with modern aesthetics and high-resolution assets
  • Expanded level progression with new strategic mechanics
  • Responsive design adapting to any screen size and aspect ratio
  • Cross-platform architecture targeting iOS and Android simultaneously
  • Event-driven component system enabling rapid iteration
  • Same addictive core loop, refined with 17 years of design experience

Highlights

In Development
Status
Modernized
HDR, Haptics, 10-bit
iOS & Android
Platforms

Technologies

Unity 6C#URP 2DiOSAndroidAffinity Designer